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Manual

The complete operating reference for AI Art Engine 7.3, organized into six parts by workflow. This page covers preparation and core concepts; everything else is under “Manual chapters” below or in the sidebar. Wording follows the in-app UI — switch the app to English under Settings → General → Language. Video walkthroughs are on Bilibili.

First time here? Follow the quickstart and ship your first film in 5 minutes Learn a few concepts What host assets, anchor images and world elements mean Short drama pipeline Episode pipeline: storyboards, grids, review and video Something broken? Diagnose by symptom: balance, wiring, consistency

1. Overview & preparation

AIArtEngine is an agent-native AI art asset engine for short drama, advertising, games and e-commerce. Projects and media live in a local directory you choose; text / image / video / audio generation runs through the model providers you configure (OpenRouter, OpenAI, DeepSeek, Zhipu, Kimi, xAI, Google, vLLM, Ollama, LM Studio, Volcengine Ark, Kling, MiniMax, Tongyi Qianwen, ModelScope, ComfyUI, MagicRouter, …), and 3D model generation supports Meshy, Tripo, Rodin (Hyper3D), Luma AI and Lux3D. Spatial world generation (turning text or reference images into an explorable 3D world) supports World Labs (Marble). OpenRouter additionally offers decision models (the Decisions API), configured per modality like text / image / video. Use One-Click Workflow to turn a template or a plain-language request into a reusable host asset, then drag it onto the canvas to keep building.

First-time setup

  1. Install the package for your platform from the download page or GitHub Releases.
  2. After launching, open Settings, add a model provider with its key, then fetch and tick the models you want.
  3. (Optional) Under Object storage configure Volcengine TOS / Alibaba Cloud OSS / Tencent Cloud COS / Amazon S3–compatible (only one can be enabled at a time) so large files such as reference videos can be exposed as URLs.
  4. Back on the home page, create a project and enter the workspace; try “One-Click Workflow” in the top bar, or create a script / shot the traditional way.
There is no traditional menu bar. The top-left logo returns to the home page; “Settings” opens the settings panel, and “Marketplace” sits immediately to its left, opening a separate window (see §5.7). Close the settings by clicking the empty overlay or “Back”.

2. Core concepts

Spend two minutes on the words below and every screen afterwards will make sense. Data in this app is organized as project → shot / episode → node graph → asset: the project is the container, the node graph is the workshop, and assets are what comes out of it.

Project

Everything that belongs to one piece of work, stored in a local directory you pick yourself, with project.json at its root. Media never leaves your machine — copy the whole folder to move to another computer.

See §3 Home & projects

Asset

The umbrella term for every output and piece of media in a project: scripts, beat tables, storyboard images, anchor images, video, audio, 3D models and host assets. Browse and drag them all from the asset library.

See §6 Asset library

Host asset

A reusable component produced by One-Click Workflow. The outside exposes only boundary inputs / outputs, while double-clicking dives into the full inner node graph for fine-tuning. Build once, reuse across projects.

See §7 One-Click Workflow

Node graph

The canvas where nodes and links describe “input → generate → output”. It is the shared foundation of scripts, shots, canvases, the director stage and host assets.

See §8 Node graph

Port

A node's inlet or outlet. Ports strictly distinguish singular from plural: image / images, video / videos, text / texts. Different types never connect, and singular can't go into plural. Round ports are usually a single out; square ports are lists (out-all).

See §8.1 Add and connect

Episode / shot / beat

An episode is made of several shots; a script is first split into a beat breakdown table, then landed onto concrete shots. These use the dedicated port types world / worldEntities / beat, which must not be mixed with plain text.

See §9 Script & shots

Anchor image

A single reference image split out of a 9-grid / 4-grid sheet, cell by cell. It locks a character's face, outfit and setting so every later storyboard stays consistent — this is the key to keeping a short drama from “changing faces”.

See the Short-Drama Guide

World element

A reusable setting entry: character, scene, prop. Attached to an episode and shared by every shot, so you don't re-describe the same thing in every setup — another way to keep consistency.

See §11 Canvas & world elements

Director stage

A 3D stage: place models, light the scene and frame the camera, then capture blocking shots or record motion video, which come out of the two square ports out-shots / out-actions.

See §12 Director stage

Final timeline

A multi-track editing panel: drag node outputs or imported media onto tracks, arrange the order, line up audio, then preview and export the finished film.

See §10 Final timeline

Asset package .aipackage

A format that packages assets together with their dependencies for export, so you can migrate to another machine or share with collaborators — importing restores everything as it was.

See §13 Asset packages

2.1 How a short drama actually runs

With the concepts above in place, the full data flow of the short-drama pipeline reads:

  1. Script → broken down by a text model into a beat breakdown table (beat).
  2. Beat → 9-grid storyboard table: one node generates a 3×3 sheet, then 9 anchor images are split out cell by cell and upscaled.
  3. Anchor images → 4-grid motion storyboard table: 2×2 sheets per group, split into 36 motion cells and upscaled.
  4. Motion cells → motion prompt table (36 entries) → 36 motion videos.
  5. Four director review nodes, review1~review4, sit along the way; anything below standard can be sent back for a re-run.
  6. Videos → arranged on the final timeline → export the finished film.
This flow ships as the “short-drama storyboard” template: pick it in One-Click Workflow and all of the above is generated for you — no manual wiring. See the Short-Drama Guide and the Quickstart for the full walkthrough.

Manual chapters

Read them in workflow order, or jump straight to the part you need.

§3–4 Projects & settings Projects, model providers, object storage, MCP tool service and web search §5–6 Workspace & asset library Workspace layout, AI chat panel, skills, plugin marketplace and asset library §7–8 One-Click Workflow & node graph One-Click Workflow, episode pipeline, node graph, task queue and node types §9–12 Script, timeline & director stage Script and shots, final timeline, canvas and world elements, 3D director stage §13–16 Reference & troubleshooting Asset packages, shortcuts, troubleshooting, about and updates