AI Art Engine 中文
Menu

Guide · Free Canvas

Free Canvas: Video Generation & Reference Video

Start from a new Free Canvas and build a minimal working video chain on a blank node graph: text-to-video, image-to-video, and wiring a local reference video into the model. Ideal for your first video run on canvas, without shots or the episode pipeline.

1. Preparation

  1. Models: Settings → Models → add and enable a provider (Volcengine Ark, Kling, MiniMax, OpenRouter, …) → tick the models you want on the Video tab and set the default video model.
  2. Object storage (required for reference video): Settings → Object Storage → add and enable one of Volcengine TOS / Alibaba Cloud OSS / Tencent Cloud COS. A local reference video is first uploaded to a publicly reachable URL (a signed URL for private buckets) so the model can fetch it.
  3. Make sure the provider account has credit — submission fails immediately when the balance is low (e.g. MiniMax 1008).
You can skip object storage while doing pure text-to-video with no local reference video. The moment you connect a project or imported video to the video port, an enabled object storage is required.

2. Create a free canvas

  1. With the project open, create a new Free Canvas from the workbench toolbar or the asset library.
  2. If a “Free Canvas” already exists, new ones are named “Free Canvas 2”, “Free Canvas 3”… The name only distinguishes them in the asset library; you can rename the asset there.
  3. Double-click the Free Canvas asset to enter the blank node graph (host inner graph).
Renaming a node on the canvas only changes its display name in the current graph — it does not rename the asset in the library. Rename the asset itself in the asset browser.

3. Build a minimal video chain

Right-click on empty space in the Free Canvas graph (or press Space for the menu) and add / connect nodes in this order:

  1. Add a Video Generation node. Pick the video model on the node or in the Inspector, then write the generation prompt.
  2. (Optional) Add a Text / Note node, or an upstream Prompt Optimizer, and connect its text output to the Video Generation Text input.
  3. (Optional) Add Select Video, or drag a video asset from the asset library as a host / reference node, and connect its video output to the Video Generation Video input (reference video).
  4. (Optional) Connect an image node or asset to the Image / First frame / Last frame port (depends on the model and frame mode — see the next section).
  5. Add a Video Output node and wire the generation output into it for preview and export.

Sketch (text-to-video + reference video):

[Text / Prompt] ─────► [Video Generation] ─────► [Video Output]
                                        ▲
[Select Video / Video Asset] ──────────┘   (Video port = reference video)

4. How to connect a reference video

The Video Generation node's Video input is for a reference video: the model can borrow motion, camera work, character actions or scene pacing (actual capability varies by provider and model).

  • Source: videos imported into the asset library, a Select Video node, upstream generated videos, or another host's video output.
  • Upload: at run time, if the reference is still a local path / data URL, the app uploads it through the currently enabled object storage and passes the URL to the model API.
  • Cleanup: temporary uploaded references are usually deleted once the task finishes, so test files don't pile up in the bucket.
  • Multiple references: where the Video port accepts several links, you can attach multiple reference clips (subject to actual model support).
Use the full endpoint shown in your console for object storage (an https:// prefix is fine). The app handles the protocol correctly; if you ever hit an ENOTFOUND …https error, upgrade to a build containing the TOS presign fix and retry.

5. First/last frames and prompts

  • Pick the frame mode in the Video Generation node params:
    • None: no forced first/last frame (pure text-to-video, or reference video / image only).
    • First frame: exposes a first-frame image port — good for image-to-video and frozen openings.
    • First + last frame: constrains both the opening and closing shot (requires model support, e.g. some Hailuo / Kling capabilities).
  • Use @ in the prompt to reference connected upstream media (same as image generation) and describe motion, camera and pacing.
  • Duration, resolution and audio options depend on the current model capability catalog; unsupported options are ignored or disabled.
  • Frame Pulling: connect an upstream video to the Frame Pulling node and double-click to open the pull station — browse frame by frame on the filmstrip, grab key frames and annotate them; the grabbed frames can be wired into downstream generation nodes as references.
  • Segment Reshoot: connect the source video to the Segment Reshoot node and double-click to open the reshoot station — mark the start / end time to change and describe the change (e.g. “make the umbrella transparent”); running it reshoots only that range (Seedance 2.5 timestamp-level editing) and leaves the rest untouched. The prompt box supports @ references to port media, and you can pick the video model on the right.

6. Run and inspect results

  1. Select the Video Generation or Video Output node → click Execute in the toolbar, or hold C to open the execution ring.
  2. You can also Add to Tasks on the output node and watch background progress in the task list; upstream nodes shared by several chains are cooked only once.
  3. On success, play it back in the node preview area: Back to start on the left, the progress bar in the middle, and Play / Pause on the right.
  4. To assemble a final cut, wire the result into the script asset's Final Timeline, or export the media file.

7. FAQ

Symptom Fix
Object storage not configured Enable one of TOS / OSS / COS under Settings → Object Storage and fill in the keys and bucket.
insufficient balance (1008) The provider account is out of credit — top it up in the matching console (not an API Key mistake).
ENOTFOUND …https Usually a malformed TOS presigned hostname; retry on a newer client build.
Renaming a node also renamed the asset Newer builds no longer rename the asset — update the client. Use the asset browser to rename library entries.
Reference video has no effect Confirm it's connected to the Video port, that the model supports video reference, and check the upload summary in the run log.

For the full interface reference see the Manual; model and object storage details are in chapter 4 of the manual.